A block pushing puzzle game with 10 default levels to demonstrate the game's mechanics. Includes a level editor so you can make your own levels (which are saved on your local computer). With the exception of naming your level, all input is with a mouse.
The Short Story
Solo Project made in Unity
Design features focused on complimenting mechanics
Continued project after development, fixing bugs, improving efficiency, and developing a story
The Long Story
April - June (2017): This game was a solo project made in Unity. I wanted to design a puzzle game in which every object has a positive and negative attribute. For example, spikes cannot be walked on, but blocks can be pushed onto them. Pushable blocks can trigger pressure plates, but too many blocks become obstacles. Walls prevent you from moving, but they also prevent arrow traps from killing you. The 10 default levels exist to show how these mechanics interact with one another.
Although it was already finished, I continued to work on this project over the summer, adding a story to a JSON, preventing the player from overwriting the default levels, cleaning code, and making the project more memory and processing efficient. My ultimate purpose was to create a mobile port for the game, since the controls were designed to support it from the beginning. However, summer classes (hello, Calculus 2) took away more time than I anticipated, and I determined to place the project on hold through the school year.