The winning game in Columbia College Chicago's Manifest Game Jam, created in 24 hours with a team of five. The prompts were "living, breathing city" and "Bicycle Messenger." The game plays like Frogger, and you must reach as many destinations as possible within 60 seconds, avoiding cars to prevent losing time.
Contribution
Team members: Eric Clayton, Dave Majchrowicz - Art Nathan Bowdish - Programming Victoria Rose Maxfield - Sound / Composition Mac Bearse - Level Design
My responsibilities included organizing the team and programming the game. Features include: patrolling cars, a minimap that tracks your location and the location of the pickups, a free-form, multi-layered, tile-based movement system, and more.